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Sr Destruction and Simulation Animator, Breakables (Contract) Job at PlayStation
Sr Destruction and Simulation Animator, Breakables (Contract) Job at PlayStationPlayStation Network • Los Angeles, CA, United States
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Sr Destruction and Simulation Animator, Breakables (Contract) Job at PlayStation

Sr Destruction and Simulation Animator, Breakables (Contract) Job at PlayStation

PlayStation Network • Los Angeles, CA, United States
[job_card.30_days_ago]
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  • [job_card.full_time]
[job_card.job_description]

Sr Destruction and Simulation Animator, Breakables (Contract)

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly‑owned subsidiary of Sony Group Corporation.

Join the award‑winning team that created God of War

Santa Monica Studio is seeking an experienced breakables animator for the development of a new unannounced title!

This is an opportunity to contribute to the artistic vision and development of our products, with a specialized focus on creating high‑quality destruction simulations and breakable assets for both cinematics and gameplay.

As a Senior Destruction and Simulation Animator, you will effectively collaborate with a wide range of development team members outside of your direct discipline, such as the Art Director, VFX Supervisors, Technical Artists, Animators, Programmers, and Producers, to achieve artistic goals and technical implementation in relation to design and technological considerations.

Responsibilities

  • Create sophisticated destruction simulations and breakable assets for in‑game use, spanning from small‑scale environmental destruction to large‑scale cinematic set pieces, maintaining artistic direction and vision through all phases of development
  • Develop and execute procedural destruction workflows using Houdini, creating reusable HDAs (Houdini Digital Assets) and simulation setups that can be efficiently integrated into the game engine and used across multiple projects
  • Model, texture, and animate destruction elements using Maya and Houdini, ensuring seamless integration with existing art pipelines and maintaining consistency with the overall visual style and quality standards
  • Support asset integration, optimization, LODs, and collision for level design
  • Collaborate closely with the Tech Art team to optimize destruction simulations for real‑time performance, balancing visual fidelity with technical constraints and frame‑rate requirements
  • Partner with Design and Narrative teams to ensure destruction elements serve both narrative and mechanical purposes, creating compelling visual storytelling moments while supporting gameplay objectives
  • Serve as a contributor to the development of artistic techniques and processes utilized to create destruction and simulation assets within the studio, drawing from comprehensive knowledge of physics simulation pipelines and all engine tools and systems
  • Possess strong time management and prioritization skills, collaborating with the Production group to develop task lists, ensuring destruction asset assignments progress in alignment with schedules, milestones, and overall project goals
  • Clearly communicate updates and elevate technical or artistic concerns to appropriate team members and managers while representing the studio professionally in all communications
  • Take ownership of specific destruction categories or simulation types and facilitate requests or information needs regarding any aspect of the destruction creation process

Requirements

  • 5+ years of professional experience in destruction simulation, VFX, or technical animation with demonstrated expertise in creating breakable assets for interactive media
  • Expert proficiency in Houdini for simulation work, including rigid body dynamics, fluid simulations, particle systems, and HDA creation
  • Proficient in Maya for basic modeling, animation, and asset pipeline integration
  • Strong understanding of game engine integration and real‑time performance optimization constraints
  • Excellent aesthetic sense with the ability to create physical dynamics, natural phenomena, and impactful destruction sequences
  • Strong communication and organizational skills with the ability to work independently under minimal direction
  • Self‑motivated with the ability to adapt to various destruction types and collaborate effectively across multiple departments

Preferred Experience

  • Shipped AAA game(s) or games with high‑quality destruction and VFX standards, with demonstrable contribution to destruction systems or breakable content
  • Experience with additional simulation software like Blender, Pull Down It (PDI)
  • Knowledge of scripting languages (Python, MEL, VEX) for pipeline automation and tool creation
  • Understanding of material systems and shader creation for destruction elements, including damage states, debris, and particle effects
  • Experience with motion capture cleanup, rigging, and/or keyframe animation for enhanced destruction storytelling
  • Background in traditional VFX or film industry with transferable skills in large‑scale destruction simulation
  • Understanding of physics principles and real‑world destruction behavior to inform artistic choices and improve simulation authenticity

Salary

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the individual base pay range may vary based on job‑related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.

$57.98 - $86.92 USD

Equal Opportunity Statement

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

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Sr Destruction and Simulation Animator, Breakables (Contract) Job at PlayStation • Los Angeles, CA, United States

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