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Product Designer Game UI & Asset System (Short Term)
Product Designer Game UI & Asset System (Short Term)Roblox • San Mateo, California, USA
Product Designer Game UI & Asset System (Short Term)

Product Designer Game UI & Asset System (Short Term)

Roblox • San Mateo, California, USA
[job_card.variable_days_ago]
[job_preview.job_type]
  • [job_card.full_time]
[job_card.job_description]

As a Product Designer - Game UI & Asset System you will act as a crucial design partner for internal teams and our external developer ecosystem directly influencing our platform monetization features and systems. You will map user journeys and integration touchpoints solving complex implementation challenges to streamline the developer experience and create high-impact scalable in-game features that benefit both creators and millions of daily players.

You Will :

  • Build and maintain a comprehensive asset library / UI design system (in Figma) to enable rapid mock-ups and iterations across titles.
  • Collaborate with internal teams and external creators to build wireframes and high-fidelity mocks for priority game titles.
  • Create player journey maps for core titles : identify entry points flows ad placements rewarded video integration points UI touch-points and UX handoffs.
  • Own and evolve the UI Best-Practices Guide aligned with genre playbooks future iterations of core game UI and monetization components.
  • Identify opportunities for design optimizations or A / B tests in top titles; deliver design versions ready for implementation.
  • Develop an interactive placement almanac / benchmark tool which allows the team to catalog compare and reference placement designs (UI-ad placements rewarded video flows interstitials etc.) across titles.
  • Act as a design partner contributing to cross-functional discussions (product engineering live-ops developer relations) to ensure design systems are scalable and developer-friendly.

You Have :

  • Minimum 1 year of UI / UX design experienceideally in gaming live service titles or ad / monetization-driven flows.
  • Proven experience creating design systems or asset libraries (Figma strongly preferred).
  • Strong skills in both wireframing (low-fidelity) and high-fidelity mock design.
  • Experience mapping player journeys flows and UI touch-points across game experiences.
  • Excellent visual design sense : layout typography spacing iconography consistency across platforms / devices.
  • Ability to translate business product and data needs into design solutions.
  • Comfortable working in an agile fast-moving environment balancing multiple titles and priorities.
  • Strong communication skills able to collaborate with product engineering monetization and developer teams.
  • Bonus : Experience with ad monetization rewarded video placement design game live-ops UI or developer-tools UI.
  • Location : San Mateo CA

    Term : 6 months with possible extension

    Hours : 20-35 hours / week

    Key Skills

    CSS,InVision,HTML5,Ux,Usability,Wireframing,Fireworks,UI,Adobe Photoshop,Adobe Illustrator,Responsive Web Design,Sketch

    Employment Type : Temp

    Experience : years

    Vacancy : 1

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