A company is looking for a Tools and Pipeline Technical Artist to join their team for an R&D project.
Key Responsibilities
Collaborate with the Tech Art Team and Engineering to build an art pipeline framework and artist-facing tools
Quickly learn and modify internal artist-based tools, analyze and resolve bugs
Engage with end users to understand requirements and validate tool functionality
Required Qualifications
5+ years of experience as a technical artist in games or related industries
Expertise with Maya, Unreal Engine 5, and scripting in Python
Experience with 3D character-based game production pipelines
Experience in building maintainable and stable systems
Experience authoring UIs within artist DCCs such as Maya and Unreal 5
Technical Artist • Pasadena, Texas, United States