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Associate Gameplay Programmer
Associate Gameplay ProgrammerGunfire Games • Austin, TX, US
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Associate Gameplay Programmer

Associate Gameplay Programmer

Gunfire Games • Austin, TX, US
[job_card.30_days_ago]
[job_preview.job_type]
  • [job_card.full_time]
[job_card.job_description]

Job Description

Job Description

Description : Who We Are :

At Gunfire Games , we’re passionate about crafting unforgettable worlds and gameplay experiences. Our legacy includes hits like The Darksiders Series, Remnant From the Ashes, Remnant II, and Chronos- and we're not slowing down. We're a team driven by innovation, collaboration, and a commitment to pushing our craft forward.

Now, we’re looking for an Associate Gameplay Programmer to join us in developing exciting new projects in Unreal Engine. We’re especially interested in someone who bridges programming and technical design. Comfortable in C++, but excited to work closely with designers and implement gameplay systems and content in Blueprint. This role is a great fit for someone who enjoys both building systems and tuning them to create compelling player experiences.

What You’ll Do :

  • Assist in developing gameplay systems using C++ and Unreal Blueprints, following design documentation and technical guidance from senior developers.
  • Collaborate closely with designers, artists, and animators to implement features that support engaging and responsive gameplay.
  • Help identify and fix bugs, troubleshoot gameplay issues, and contribute to performance optimization efforts throughout development.
  • Participate in prototyping and iteration of new mechanics, supporting gameplay experimentation and refinement based on team feedback.
  • Expand your knowledge of Unreal Engine systems such as AI, animation, physics, and networking while applying best practices in gameplay programming.
  • Contribute to team meetings, sprint planning, and code reviews, sharing ideas and incorporating feedback to improve implementation quality.
  • Work within established development workflows, including source control, build systems, and task tracking tools, to ensure smooth production progress.

Who You Are :

  • You are, at a minimum, within a year of graduating with a bachelor’s degree in game development, computer science, software engineering, computer engineering, or a related focus.
  • You have a portfolio of game development projects (professional, academic or personal) that showcase your programming contributions and expertise.
  • You are proficient in C++ and have a solid understanding of object-oriented programming.
  • You have some experience with Unreal Engine 4 or 5 (personal, academic, or internship projects are welcome).
  • You are excited about the intersection of programming and design. You enjoy implementing features in Blueprint and working together with designers to bring gameplay ideas to life.
  • You’re a strong communicator, eager to learn, and enjoy collaborating with others in a team setting.
  • You think like a designer but can implement like a programmer.
  • You are self-motivated, organized, and capable of taking initiative with support.
  • You are based in the United States and are legally authorized to work in the U.S. (we are unable to sponsor or take over sponsorship of an employment visa at this time)
  • Bonus XP (Not Required, But Nice to Have) :

  • Any professional gaming industry experience.
  • Experience working on a team project or game jam.
  • Familiarity with Blueprints or Unreal’s visual scripting tools.
  • Interest in AI, animation systems, multiplayer replication, or character movement.
  • A degree or coursework in Computer Science , Game Development , or a related field.
  • Interest in AI, animation systems, multiplayer replication, or character movement.
  • Experience developing console platforms (even in academic or hobby projects).
  • The responsibilities listed above are not intended to be exhaustive. The selected candidate may be expected to perform other duties as reasonably required. This position may initially be offered on a temp-to-hire basis.

    Pay range :

    $60,000-$80,000. Title level and base pay offered will be based on candidate’s skills, experience, and other professional considerations. Additional duties may be assigned. This position may also be offered on a temp-to-hire basis.

    Gunfire Games LLC is an equal opportunity employer and considers all candidates for employment regardless of race, color, religion, sex, national origin, citizenship, age, disability, marital status, military or veteran’s status (including protected veterans, as may be required by federal law), sexual orientation or any other category protected by law.

    Gunfire Games LLC participates in E-Verify. All new hires are required to complete the I-9 employment eligibility verification form and provide documentation to confirm their identity and authorization to work in the United States.

    Requirements :

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    Programmer • Austin, TX, US

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