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Senior Gameplay Engineer - Combat
Senior Gameplay Engineer - CombatCD PROJEKT RED • Boston, MA, US
Senior Gameplay Engineer - Combat

Senior Gameplay Engineer - Combat

CD PROJEKT RED • Boston, MA, US
[job_card.30_days_ago]
[job_preview.job_type]
  • [job_card.full_time]
[job_card.job_description]

Job Description

Job Description
Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members!

Job Description

CD PROJEKT RED is looking for a Senior Gameplay Engineer - Combat to join our team to work on Project Sirius - a multiplayer game set in The Witcher universe.

In this role you will collaborate with our team working in Unreal Engine 5 to build new mechanics and features to generate compelling gameplay. You’ll be in charge of defining, building, and maintaining the core system of character ability management.

Daily Responsibilities:

  • Work closely with designers and animators to fulfill the vision of the game
  • Build and maintain solid and flexible gameplay systems that work in both singleplayer and multiplayer.
  • Write high-quality code that is optimized, bug-free, and aligned with project goals.
Qualifications

  • At least 10 years of professional experience as a programmer within the games industry.
  • Proficiency in C++ programming and knowledge of Unreal Engine.
  • Ability to think creatively and strategically to overcome technical challenges and drive innovation in technology.
  • Extensive multiplayer experience.
  • Knowledge of game engine architecture and algorithms.
  • Thorough multi-threaded programming skills.
  • Excellent communication skills: We have a multilingual and multicultural working environment and the ability to communicate across language and time zone barriers is essential.

Nice to have:

  • Shipped at least one Unreal-based project for Xbox, Playstation consoles.
  • Experience using GAS


Additional Information

The application window for this position will close by 04/30/2026.

This job can be hybrid/in-office or fully remote.

Remote roles in the US are only available to candidates that reside in the following states: California, Colorado, Connecticut, Florida, Illinois, Kentucky, Maryland, Massachusetts, Minnesota, Nevada, New Hampshire, New Jersey, New York, North Carolina, Ohio, Oregon, Pennsylvania, Rhode Island, Tennessee, Texas, Washington, Wisconsin.

Health & Well-Being

  • Company-paid medical healthcare (dental, vision, and mental).
  • Free mental health support, including access to counseling, psychiatric care, and a variety of well-being webinars.
  • Paid leave — 26 days of vacation, 10 sick days, & 12 calendar holidays per year.
  • 401K with employer matching.
  • Lifestyle Spending Account (LSA) – $100 per month to use towards fitness, wellness, internet, home office equipment, learning, streaming services, and more.
  • Menstrual leave — employees who menstruate can take one extra day off when experiencing period pain.
  • RED Parents Network — support for working parents, including childcare benefits, and family-friendly events.

Perks & Professional Growth

  • Flexible working hours.
  • Trainings, lectures, and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available.
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office — bring your pooch with you and look after them while working! There’s always a furry friend or two to meet.
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.
  • No dress-code — we like to keep it casual.

This position is a new role.

Estimated pay range for this position: $118,800 - $198,000 USD annually

At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers are dependent on job-related factors like experience, qualifications, and location.

If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click here to report them anonymously.

#LI_Remote

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Senior Gameplay Engineer Combat • Boston, MA, US

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