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Senior Software Engineer
Senior Software Engineer3DEO • Torrance, CA, US
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Senior Software Engineer

Senior Software Engineer

3DEO • Torrance, CA, US
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  • [job_card.full_time]
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Job Title : Senior Software Engineer Slicer Manufacturing Platform Development

Department : RD

Reports to : Chief Operating Officer

Employment Type : Full-Time

FLSA Status : Exempt

The Company :

3DEO is a leader and innovator in sinter-based additive manufacturing (AM), delivering proprietary and differentiated AM solutions that drive breakthrough product performance. With some of the industrys highest-volume capabilities in metal 3D printing, 3DEO combines cutting-edge manufacturing with multi-disciplinary engineering and product development expertise.

Our patented and award-winning technology has revolutionized how customers approach design, enabling high-volume production with unmatched quality, precision, and cost efficiency. Holding roughly 20 patents, 3DEO is more than a manufacturer we are a trusted partner in solving complex challenges and unlocking the full potential of AM.

At 3DEO, we collaborate closely with customers in industries such as medical, industrial, aerospace, and semiconductors, delivering end-to-end solutions that include RD, design, engineering, prototyping, production, and beyond.

Since our founding in 2016, our greatest strength has been our team. At 3DEO, innovation is approached as a team. Together, we tackle the toughest product development challenges, helping our customers bring visionary ideas to life. Join our passionate and collaborative team at 3DEO, where were transforming whats possible in metal additive manufacturing and making what hasnt been made before.

Job Summary :

The Senior Software Engineer will contribute to the development of 3DEOs proprietary slicing engine and the end-to-end software platform that powers our metal 3D printing process. This role focuses on geometry processing, toolpath generation, and digital workflows used across our vertically integrated production system. Ideal candidates have experience building slicers, simulation tools, or manufacturing automation software and enjoy working at the intersection of software and hardware in a fast-moving RD environment.

Essential Functions :

  • Develop and maintain core slicing algorithms including path planning, infill generation, and motion logic
  • Implement and optimize geometry processing tools (mesh repair, offsetting, tessellation, Boolean ops)
  • Contribute to the architecture of the internal production platform, including job tracking and printer interfacing
  • Integrate slicing logic with upstream and downstream systems including UI, hardware control, and analytics
  • Collaborate closely with mechanical, controls, and process engineers to translate physical constraints into software rules
  • Write clean, well-documented, and testable code to support scalable manufacturing
  • Participate in code reviews and technical design discussions

Required Qualifications :

  • Strong programming skills in C++, Rust, or Python
  • Experience with computational geometry, 3D data structures, or mesh processing
  • Familiarity with additive manufacturing toolchains or CNC-style toolpath generation
  • Ability to work in a cross-functional RD environment with hardware and process teams
  • Comfortable building production-grade software in a fast-paced, iterative setting
  • Experience with continuous integration (CI) pipelines, static code analysis, and unit testing
  • Preferred Qualifications :

  • Experience with industry standard or related geometry engines / libraries
  • Familiarity with motion control systems, G-code generation, or machine integration protocols
  • Background in data pipelines or job tracking for manufacturing operations
  • Prior work on metal additive manufacturing or CNC-based systems
  • Education and Experience :

  • Bachelors degree in Computer Science, Software Engineering, or related technical field required
  • 5+ years of experience in software development, with at least 12 years in a manufacturing, robotics, or 3D graphics setting
  • Open-source contributions to slicing software or experience building AM / CAM toolchains is a plus
  • Physical Requirements and Work Environment :

  • Primarily office / lab-based with some machine interaction
  • Must be able to occasionally inspect physical parts or collaborate with operators near equipment
  • #SPCareers

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