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Product Designer, Visual Systems
Product Designer, Visual SystemsRoblox • San Mateo, CA, United States
Product Designer, Visual Systems

Product Designer, Visual Systems

Roblox • San Mateo, CA, United States
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  • [job_card.full_time]
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Product Designer, Visual Systems

San Mateo, CA, United StatesDesign & CreativeID : 5283

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.

At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device.We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.

A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.

At Roblox, the Foundation team defines and builds our design language and system that powers every product experience across our platform. The Visual Systems team defines the design language that shapes every experience on our platform, from color, typography, iconography, motion, grid, and shape. We transform these elements into scalable assets, reusable patterns, and clear guidance that elevate quality, performance, and consistency across products.

As a Product Designer on Visual Systems , you will shape and evolve key parts of this visual language, partnering closely with product designers and engineers to capture needs, audit current experiences, and integrate visual systems into features from exploration through launch. Your work will ensure that every detail, from the smallest icon to the most complex interaction,reflects Roblox’s unique identity with craft, accessibility, and performance in mind.

You have a passion for visual craft, a systematic approach to design, and a strong foundation in tools like Figma. You will report to the Head of Visual & Design Systems.

You Will :

  • Evolve visual primitives and patterns (color, typography, iconography, motion, grid, shape, etc) and translate them into usable assets and specs.
  • Provide clear, actionable visual guidance and examples through foundation.roblox.com, enabling teams to adopt and apply the system with consistency and quality.
  • Partner with product designers and engineers to integrate the visual system into features from exploration through launch, ensuring quality and consistency in the final experience.
  • Lead visual QA for the areas you own, ensuring consistency, accessibility, and performance across platforms.
  • Identify opportunities to raise craft quality through better assets, patterns, and implementation details.
  • Collaborate closely with Brand Design and Foundation partners to keep product expression aligned and coherent.

You Have :

  • 5+ years in visual or product design with portfolio examples of systemized visual work at product scale.
  • Strong craft in grid, typography, color, iconography, and motion (with the ability to systematize each).
  • Proficiency in Figma and relevant visual tools, plus experience partnering through implementation.
  • Clear communication, documentation habits, and a collaborative approach with cross-functional teams.
  • You Are :

  • Systematic in your approach to design, with a strong eye for detail, consistency, and scalability.
  • Deeply attuned to visual design craft, ensuring that every element meets a high-quality bar across color, typography, iconography, motion, and more.
  • Comfortable owning significant areas of the visual system while collaborating with others on broader initiatives.
  • Skilled at partnering with product designers and engineers to bring visual decisions into product with fidelity and performance in mind.
  • Open to feedback and committed to cross-functional collaboration.
  • Energized by shaping a visual language that defines the experience of millions of Roblox users.
  • Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).

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    Visual Designer • San Mateo, CA, United States

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