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Advanced Micro Devices, Inc
Software Development Engineer - Ray Tracing / Neural RenderingAdvanced Micro Devices, Inc • Bellevue, Washington, United States
Software Development Engineer - Ray Tracing / Neural Rendering

Software Development Engineer - Ray Tracing / Neural Rendering

Advanced Micro Devices, Inc • Bellevue, Washington, United States
8 days ago
Job type
  • Full-time
Job description


ADVANCE YOUR CAREER. ADVANCE THE WORLD.

At AMD, we believe technology has the power to solve the world’s most important challenges. From advancing healthcare and scientific discovery to powering AI and the technologies people rely on every day, innovation at AMD is shaping the future.

Whether you’re designing next-gen processors, enabling AI breakthroughs, or bringing leading edge products to market, every role at AMD contributes to something bigger — technology that moves the world forward. Join us and, together, we’ll advance your career.




THE ROLE:

AMD is looking for a Software Development Engineer - Ray Tracing / Neural Rendering to join our growing team. As a key contributor you will be part of a leading team driving innovation in real-time rendering, ray tracing, and next-generation graphics technologies. You will help develop advanced rendering algorithms and software that enable industry-leading visual quality and performance on AMD hardware platforms.

THE PERSON:
The ideal candidate possesses an innovative and problem-solving mindset, has a passion for computer graphics and rendering technology, and enjoys tackling challenging technical problems. A successful candidate will have strong expertise in software engineering, real-time rendering, GPU programming, and graphics algorithms, along with the ability to collaborate effectively with researchers and engineers in a fast-paced environment. The candidate should be comfortable working across the full lifecycle of rendering technology development, from algorithm design and prototyping through implementation, optimization, validation, and deployment.

KEY RESPONSIBILITIES:

  • Develop and drive execution of advanced rendering algorithms and software for real-time ray tracing and global illumination technologies
  • Research, implement, validate, and optimize rendering techniques such as ReSTIR, path tracing, denoising, sampling, and spatiotemporal resampling methods
  • Contribute to a high-functioning graphics feature team focused on delivering industry-leading visual quality and performance
  • Collaborate closely with cross-functional teams including GPU architecture, driver, game engineering, and graphics research teams to develop and deploy new rendering technologies
  • Help contribute to the design and implementation of future rendering architectures, frameworks, and scalable graphics systems
  • Work very closely with developers, researchers, and project managers to drive graphics innovation from concept through production-quality implementation

PREFERRED EXPERIENCE:

  • Expert knowledge and hands-on experience in C and C++
  • Strong understanding of real-time rendering, ray tracing, physically based rendering, Monte Carlo techniques, and global illumination algorithms
  • Experience developing GPU-accelerated algorithms using modern graphics APIs, shader languages, and parallel programming techniques
  • Solid understanding of software engineering principles, data structures, algorithms, computer architecture, and performance optimization
  • Excellent design and code development skills, familiarity with Linux and modern software development tools and workflows
  • Experience profiling, debugging, and optimizing graphics workloads for performance and image quality
  • Good analytical and problem-solving skills with the ability to develop innovative solutions for complex rendering challenges
  • Experience with real-time ray tracing research, ReSTIR-based algorithms, path tracing, sampling techniques, or publication-quality graphics research is a plus.
  • Experience using Cursor, Claude Code, Codex etc. for rendering-related code, especially neural rendering

ACADEMIC CREDENTIALS:

  • Bachelor’s or Master’s degree in Computer Science, Computer Engineering, Software Engineering, Computer Graphics, or related technical discipline preferred.

This role is not eligible for visa sponsorship.

#LI-BM1

#LI-Hybrid




Benefits offered are described: AMD benefits at a glance.

AMD does not accept unsolicited resumes from headhunters, recruitment agencies, or fee-based recruitment services. AMD and its subsidiaries are equal opportunity, inclusive employers and will consider all applicants without regard to age, ancestry, color, marital status, medical condition, mental or physical disability, national origin, race, religion, political and/or third-party affiliation, sex, pregnancy, sexual orientation, gender identity, military or veteran status, or any other characteristic protected by law. We encourage applications from all qualified candidates and will accommodate applicants’ needs under the respective laws throughout all stages of the recruitment and selection process.

AMD may use Artificial Intelligence to help screen, assess or select applicants for this position. AMD’s “Responsible AI Policy” is available here.

This posting is for an existing vacancy.

THE ROLE:

AMD is looking for a Software Development Engineer - Ray Tracing / Neural Rendering to join our growing team. As a key contributor you will be part of a leading team driving innovation in real-time rendering, ray tracing, and next-generation graphics technologies. You will help develop advanced rendering algorithms and software that enable industry-leading visual quality and performance on AMD hardware platforms.

THE PERSON:
The ideal candidate possesses an innovative and problem-solving mindset, has a passion for computer graphics and rendering technology, and enjoys tackling challenging technical problems. A successful candidate will have strong expertise in software engineering, real-time rendering, GPU programming, and graphics algorithms, along with the ability to collaborate effectively with researchers and engineers in a fast-paced environment. The candidate should be comfortable working across the full lifecycle of rendering technology development, from algorithm design and prototyping through implementation, optimization, validation, and deployment.

KEY RESPONSIBILITIES:

  • Develop and drive execution of advanced rendering algorithms and software for real-time ray tracing and global illumination technologies
  • Research, implement, validate, and optimize rendering techniques such as ReSTIR, path tracing, denoising, sampling, and spatiotemporal resampling methods
  • Contribute to a high-functioning graphics feature team focused on delivering industry-leading visual quality and performance
  • Collaborate closely with cross-functional teams including GPU architecture, driver, game engineering, and graphics research teams to develop and deploy new rendering technologies
  • Help contribute to the design and implementation of future rendering architectures, frameworks, and scalable graphics systems
  • Work very closely with developers, researchers, and project managers to drive graphics innovation from concept through production-quality implementation

PREFERRED EXPERIENCE:

  • Expert knowledge and hands-on experience in C and C++
  • Strong understanding of real-time rendering, ray tracing, physically based rendering, Monte Carlo techniques, and global illumination algorithms
  • Experience developing GPU-accelerated algorithms using modern graphics APIs, shader languages, and parallel programming techniques
  • Solid understanding of software engineering principles, data structures, algorithms, computer architecture, and performance optimization
  • Excellent design and code development skills, familiarity with Linux and modern software development tools and workflows
  • Experience profiling, debugging, and optimizing graphics workloads for performance and image quality
  • Good analytical and problem-solving skills with the ability to develop innovative solutions for complex rendering challenges
  • Experience with real-time ray tracing research, ReSTIR-based algorithms, path tracing, sampling techniques, or publication-quality graphics research is a plus.
  • Experience using Cursor, Claude Code, Codex etc. for rendering-related code, especially neural rendering

ACADEMIC CREDENTIALS:

  • Bachelor’s or Master’s degree in Computer Science, Computer Engineering, Software Engineering, Computer Graphics, or related technical discipline preferred.

This role is not eligible for visa sponsorship.

#LI-BM1

#LI-Hybrid

Benefits offered are described: AMD benefits at a glance.

AMD does not accept unsolicited resumes from headhunters, recruitment agencies, or fee-based recruitment services. AMD and its subsidiaries are equal opportunity, inclusive employers and will consider all applicants without regard to age, ancestry, color, marital status, medical condition, mental or physical disability, national origin, race, religion, political and/or third-party affiliation, sex, pregnancy, sexual orientation, gender identity, military or veteran status, or any other characteristic protected by law. We encourage applications from all qualified candidates and will accommodate applicants’ needs under the respective laws throughout all stages of the recruitment and selection process.

AMD may use Artificial Intelligence to help screen, assess or select applicants for this position. AMD’s “Responsible AI Policy” is available here.

This posting is for an existing vacancy.

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Software Development Engineer - Ray Tracing / Neural Rendering • Bellevue, Washington, United States

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